Types
atoll-states: structuresource
casboss-states: structuresource
caspad-states: structuresource
Fields
light: light-state
red: float
white: float
white-count: int32
consite-states: structuresource
ctyind-states: structuresource
ctymarka-states: structuresource
ctymarkb-states: structuresource
ctyport-states: structuresource
ctysluma-states: structuresource
ctyslumb-states: structuresource
ctyslumc-states: structuresource
ctywide-states: structuresource
drill-states: structuresource
drillb-states: structuresource
Fields
fire-floor: float
fire-floor-fade: float
fire-floor-flag: symbol
pulse: pulse-state
light-flag: symbol
forest-states: structuresource
ltentout-states: structuresource
mincan-states: structuresource
mountain-states: structuresource
nest-states: structuresource
Fields
light: light-state
green-flag: symbol
green: float
green-noise: float
palcab-states: structuresource
palent-states: structuresource
palout-states: structuresource
palroof-states: structuresource
ruins-states: structuresource
skatea-states: structuresource
stadium-states: structuresource
stadiumb-states: structuresource
strip-states: structuresource
village1-states: structuresource
Fields
interp: float
interp-flag: symbol
Functions
clear-village1-interp!() => symbolsource
get-sphere-interp(arg0: sphere, arg1: vector, arg2: float, arg3: float) => floatsource
init-mood-atoll(arg0: mood-context) => floatsource
init-mood-ctyport(arg0: mood-context) => uintsource
init-mood-ctyport-no-part
init-mood-ctyport-no-part(arg0: mood-context) => nonesource
init-mood-ctysluma(arg0: mood-context) => floatsource
init-mood-ctyslumb(arg0: mood-context) => uintsource
init-mood-ctyslumc(arg0: mood-context) => nonesource
init-mood-drill(arg0: mood-context) => symbolsource
init-mood-drillb(arg0: mood-context) => symbolsource
init-mood-mountain(arg0: mood-context) => uintsource
init-mood-nest(arg0: mood-context) => symbolsource
init-mood-palcab(arg0: mood-context) => floatsource
init-mood-palout(arg0: mood-context) => vectorsource
init-mood-palroof(arg0: mood-context) => floatsource
init-mood-ruins(arg0: mood-context) => nonesource
init-mood-strip(arg0: mood-context) => uintsource
init-mood-village1(arg0: mood-context) => symbolsource
set-atoll-explosion!(arg0: float) => floatsource
set-casboss-explosion!() => floatsource
set-consite-flash!() => floatsource
set-drill-electricity-scale!
set-drill-electricity-scale!(arg0: float, arg1: int) => floatsource
set-drill-fire-floor!(arg0: symbol) => symbolsource
set-mincan-beam!(arg0: int, arg1: float) => floatsource
set-nest-green-flag!(arg0: symbol) => symbolsource
set-palcab-turret-flash!
set-palcab-turret-flash!(arg0: float) => floatsource
set-palent-turret-flash!
set-palent-turret-flash!(arg0: float) => floatsource
set-palroof-electricity-scale!
set-palroof-electricity-scale!(arg0: float, arg1: int) => floatsource
set-village1-interp!() => symbolsource
update-casboss-lights(arg0: mood-context) => floatsource
update-drill-lights(arg0: mood-context) => nonesource
update-ltentout-lights(arg0: mood-context) => nonesource
update-mood-atoll(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-atollext(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-casboss(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-caspad(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-consite(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-copy-ctywide
update-mood-copy-ctywide(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-copy-stadium
update-mood-copy-stadium(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-copy-village1
update-mood-copy-village1(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-ctyind(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-ctymarka(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-ctymarkb(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-ctyport(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-ctysluma(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-ctyslumb(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-ctyslumc(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-ctywide(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-default(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-drill(arg0: mood-context, arg1: object, arg2: int) => nonesource
update-mood-drillb(arg0: mood-context) => nonesource
update-mood-drillmnt(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-forest(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-ltentout(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-mincan(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-mountain(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-nest(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-palcab(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-palent(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-palout(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-palroof(arg0: mood-context, arg1: object, arg2: int) => nonesource
update-mood-ruins(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-skatea(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-stadium(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-stadiumb(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-strip(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-mood-village1(arg0: mood-context, arg1: float, arg2: int) => nonesource
update-nest-lights(arg0: mood-context) => pointersource
update-stadium-lights(arg0: mood-context) => nonesource
update-stadiumb-lights(arg0: mood-context) => nonesource
update-village1-lights(arg0: mood-context) => floatsource
Types
castle-states: structuresource
consiteb-states: structuresource
Fields
flicker: float
flicker-count: float
flicker-state: int32
default-interior-states: structuresource
dig1-states: structuresource
fordumpa-states: structuresource
fordumpc-states: structuresource
forresca-states: structuresource
forrescb-states: structuresource
fortress-states: structuresource
garage-states: structuresource
gungame-states: structuresource
hideout-states: structuresource
hiphog-states: structuresource
nestb-states: structuresource
Fields
pulse: pulse-state
rot: float
purple: float
purple-noise: float
onintent-states: structuresource
oracle-states: structuresource
palshaft-states: structuresource
prison-states: structuresource
Fields
pulse: float
angle: float
torture: float
torture-flag: symbol
sewer-states: structuresource
tomba-states: structuresource
tombb-states: structuresource
tombboss-states: structuresource
tombc-states: structuresource
tombd-states: structuresource
tombe-states: structuresource
under-states: structuresource
vinroom-states: structuresource
Fields
main: float
flicker1: float
flicker2: float
warp: float
vortex-states: structuresource
Fields
time: float
level: float
delta: float
scale: float
flash: float
num: int32
white: symbol
white-count: float
pos: vector
dir: vector
Functions
get-nestb-purple() => floatsource
init-mood-castle(arg0: mood-context) => floatsource
init-mood-consiteb(arg0: mood-context) => nonesource
init-mood-dig1(arg0: mood-context) => floatsource
init-mood-fordumpa(arg0: mood-context) => floatsource
init-mood-fordumpc(arg0: mood-context) => symbolsource
init-mood-forresca(arg0: mood-context) => floatsource
init-mood-forrescb(arg0: mood-context) => floatsource
init-mood-garage(arg0: mood-context) => symbolsource
init-mood-hiphog(arg0: mood-context) => nonesource
init-mood-oracle(arg0: mood-context) => symbolsource
init-mood-prison(arg0: mood-context) => floatsource
init-mood-sewer(arg0: mood-context) => nonesource
init-mood-tombc(arg0: mood-context) => floatsource
set-castle-electricity-scale!
set-castle-electricity-scale!(arg0: float) => floatsource
set-dig1-explosion!(arg0: float) => floatsource
set-fordumpa-electricity-scale!
set-fordumpa-electricity-scale!(arg0: float) => floatsource
set-fordumpa-turret-flash!
set-fordumpa-turret-flash!(arg0: int) => floatsource
set-fordumpc-light-flag!
set-fordumpc-light-flag!(arg0: symbol) => symbolsource
set-forresca-electricity-scale!
set-forresca-electricity-scale!(arg0: float, arg1: int) => floatsource
set-forrescb-electricity-scale!
set-forrescb-electricity-scale!(arg0: float, arg1: int) => floatsource
set-forrescb-turret-flash!
set-forrescb-turret-flash!(arg0: int) => floatsource
set-nestb-purple!(arg0: float) => floatsource
set-oracle-purple-flag!(arg0: symbol) => symbolsource
set-prison-torture-flag!
set-prison-torture-flag!(arg0: symbol) => symbolsource
set-sewer-lights-flag!(arg0: symbol) => symbolsource
set-sewer-turret-flash!() => floatsource
set-sewesc-explosion!() => floatsource
set-tombboss-gem-light!(arg0: float) => floatsource
set-tombc-electricity-scale!
set-tombc-electricity-scale!(arg0: float) => floatsource
set-under-fog-interp!(arg0: float) => floatsource
set-under-laser!(arg0: float) => floatsource
set-vortex-flash!(arg0: float) => floatsource
set-vortex-white!(arg0: symbol) => floatsource
update-castle-lights(arg0: mood-context) => nonesource
update-dig1-lights(arg0: mood-context) => nonesource
update-fortress-lights(arg0: mood-context) => nonesource
update-garage-lights(arg0: mood-context) => nonesource
update-gungame-lights(arg0: mood-context) => nonesource
update-hideout-lights(arg0: mood-context) => nonesource
update-hiphog-lights(arg0: mood-context) => nonesource
update-mood-castle(arg0: mood-context) => nonesource
update-mood-consiteb(arg0: mood-context, arg1: object, arg2: int) => nonesource
update-mood-copy-garage(arg0: mood-context) => nonesource
update-mood-copy-hideout
update-mood-copy-hideout(arg0: mood-context) => nonesource
update-mood-copy-hiphog(arg0: mood-context) => nonesource
update-mood-copy-prison(arg0: mood-context) => nonesource
update-mood-copy-sewerb(arg0: mood-context) => nonesource
update-mood-copy-sewescb
update-mood-copy-sewescb(arg0: mood-context) => nonesource
update-mood-copy-underb(arg0: mood-context) => nonesource
update-mood-default-interior
update-mood-default-interior(arg0: mood-context) => nonesource
update-mood-dig1(arg0: mood-context) => nonesource
update-mood-fordumpa(arg0: mood-context) => nonesource
update-mood-fordumpc(arg0: mood-context) => nonesource
update-mood-forresca(arg0: mood-context) => nonesource
update-mood-forrescb(arg0: mood-context) => nonesource
update-mood-fortress(arg0: mood-context) => nonesource
update-mood-garage(arg0: mood-context, arg1: object, arg2: int) => nonesource
update-mood-gungame(arg0: mood-context) => nonesource
update-mood-hideout(arg0: mood-context) => nonesource
update-mood-hiphog(arg0: mood-context, arg1: float) => nonesource
update-mood-nestb(arg0: mood-context, arg1: object, arg2: int) => nonesource
update-mood-onintent(arg0: mood-context) => nonesource
update-mood-oracle(arg0: mood-context) => nonesource
update-mood-palshaft(arg0: mood-context) => nonesource
update-mood-prison(arg0: mood-context) => nonesource
update-mood-sewer(arg0: mood-context) => nonesource
update-mood-tomba(arg0: mood-context) => nonesource
update-mood-tombb(arg0: mood-context) => nonesource
update-mood-tombboss(arg0: mood-context) => nonesource
update-mood-tombc(arg0: mood-context) => nonesource
update-mood-tombd(arg0: mood-context) => nonesource
update-mood-tombe(arg0: mood-context) => nonesource
update-mood-under(arg0: mood-context) => nonesource
update-mood-vinroom(arg0: mood-context) => nonesource
update-mood-vortex(arg0: mood-context) => nonesource
update-nestb-lights(arg0: mood-context) => nonesource
update-onintent-lights(arg0: mood-context) => nonesource
update-prison-lights(arg0: mood-context) => nonesource
update-sewer-lights(arg0: mood-context) => nonesource
update-tomba-lights(arg0: mood-context) => nonesource
update-tombb-lights(arg0: mood-context) => nonesource
update-tombboss-lights(arg0: mood-context) => nonesource
update-tombd-lights(arg0: mood-context) => nonesource
update-under-lights(arg0: mood-context) => floatsource