Source DocsJak 1Packageslevelsvillage2On this pageassistant-village2sourceTypesassistant-levitatorassistant-levitator: process-taskablesourceFieldstype: typename: basicmask: process-maskparent: pointerbrother: pointerchild: pointerppointer: pointerself: process-treepool: dead-poolstatus: basicpid: int32main-thread: cpu-threadtop-thread: threadentity: entity-actorstate: statetrans-hook: functionpost-hook: functionevent-hook: functionallocated-length: int32next-state: stateheap-base: pointerheap-top: pointerheap-cur: pointerstack-frame-top: stack-frameconnection-list: connectablestack: uint8root: trsqvnode-list: cspace-arraydraw: draw-controlskel: joint-controlnav: nav-controlalign: align-controlpath: path-controlvol: vol-controlfact: fact-infolink: actor-link-infopart: sparticle-launch-controlwater: water-controlsound: ambient-soundstate-flags: state-flagsstate-time: time-frameroot-override: collide-shapetasks: task-controlquery: gui-queryold-target-pos: transformqcell-for-task: game-taskcell-x: handlecam-joint-index: int32skippable: symbolblend-on-exit: art-joint-animcamera: handlewill-talk: symboltalk-message: text-idlast-talk: time-framebounce-away: symbolambient: ambient-controlcenter-joint-index: int32draw-bounds-y-offset: floatneck-joint-index: int32fuel-cell-anim: spool-animsound-flava: music-flavahave-flava: symbolmusic: symbolhave-music: symbolbeen-kicked: symbolcur-trans-hook: functionshadow-backup: shadow-geoboulder: entity-actorparticle: sparticle-launch-controlStatesjust-particles: TODOFunctions